mod add [Partial name or ID] [permission level] – Will add the player to the moderator list. Fixed: Weather not updating quickly when you move more than 20 meters in 1 frame, Fixed: Catwalk wedge upgrades rotated the wrong way. Fixed: Allow multiple clients with the same player name, appending increasing numbers to their name like “Name(1)”. Changed: Made density verification check a bit less hard (density < 0 and none terrain is now allowed). Changed: Many world textures have been improved or entirely redone. Slowed how fast players temperature changes in a negative way. Dart Trap – The Dart trap launches metal darts when powered. Just type the gamestage you want in the box and press the Apply!-button. Essentially all iron tools do the same base damage, but have penalties for what they aren’t good at. Added several new measures to deter cheaters including turning on Valve Anti Cheat and have begun processing cheaters. Changed: RWG biome sizes made 50% smaller. You start with a rebar frame and place it. You can see how much money you have in the upper right of your inventory. Changed: Bow has recoil after shooting an arrow. Changed: AudioManager now supports playing one audio source for local sounds and a different audio source when played over the network. Sleepers spawn instantly when active beroll is picked up. Added Dysentery Debuff contracted from drinking river or murky water. Wrong fall event on some doors and hatches. First aid kits heal 50 hit points immediately plus an additional 50 over 10 seconds. By Jake Ellis. Hornet buzz) not playing on clients in MP games, Fixed: Missing sound when picking up dropped items. When its daytime it will be lighter than normal in the underground. Added: Some ambient one shots to burnt forest. Helper blocks to randomly spawn a working or busted workstation. Increased player outgoing damage on higher difficulty levels. The system is basic a precursor to skill trees. Fixed: Transparent seam lines on various tables models. Go get a shotgun. The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. How come on ps4 7 days to die version it's all the same as Xbox except on ps4 you can make letters from metal ? (it's an axe, not a pick). Added new buff and debuff system that can do damage and healing and other effects over time. Skill points gained per level have been increased to 6. Fixed: Tracking waypoint does not work properly. Changed client inventory is now saved every 30s to the server or when the client quits. Note the old two recipes are still there as well, Added a baby cotton plant that grows into the existing cotton plant, Added lead and tungsten trophies to the loot, Added a texture quality option to Options->Video to allow to down sample textures to half and quarter resolution. Fixed: Name of effect in SMG’s and AK-47 Assault Rifle’s statistics is missing. Items and Blocks of any kind when crafted can be stacked to any amount, but when using the item, or dropping, it will not restack back onto its original stack, as the limit is 64 for most items (For example, making 700, Some blocks and items around the map act as a, When clicking your mouse onto an item or block in your inventory, for a slight second, you will notice a different name saying something like '. Fixed: animalHideLegArmor does not poof when being equipped. Zombies are immune to bleeding, sickness, and disease. Changed: Wandering hordes, extended them to day 21 then they loop. Fixed: Sneaking status and hitpoints indicator appear on the black screen after death. So you can mine now under water, Changed particles for water impact are updated and working for all materials vs water, Changed increased delay and player cluster range for sound meter based hordes, Changed car wrecks to have less dogs and more crawlers, Changed horde meter to not play warning and spawn sounds, Change horde triggering noise sensitivity to have some randomness, Changed exact collision on projectiles crossbow, rocket and trees, Changed lowered ladder structural integrity so they don’t support houses any more, Changed wooden ladder texture to not clip the new terrain, Changed forge recipe to require a short metal pipe in addition to the stones, Changed air conditioners to give more short metal pipes, Changed zombies can now path through water, Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the, Fixed all LOD levels on forge was switched on, Fixed can now destroy the small dead animated bush, Fixed you can now destroy the desert shrub & get plant fibers, Fixed moon jumping problem in games with smaller night length. Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes. Fixed: Tool belt transform duping for placeable items. Fixed: Tree Stumps are rendering inside/ on the top of solid rocks. If true they will join with the last profile they joined with –>, Changed server won’t continue to start if no config file or errors within with a proper message in the log, Changed server will show proper log messages when reading entries in admin.xml or players.xml fails, Also due to an upcoming change in our EAC Anti-cheat all servers must update to our 10.3 Dedi or turn off EAC by Monday Evening or they will no longer accept connections, Added Custom icon color tinting property for item icons. Fixed: Using Eat/Read Function in Backpack Makes Craft Noise. not ever cold in the desert & won’t snow… unless you climb extremely high ), Fixed: Set keystone impact overlay repeat rate to 3.0 seconds matching sound, Fixed: During Gameplay, Loot/Item Pickup Becomes Difficult Up Close, Fixed: Death Scene Camera can clip through zombies. Fixed: Increased collision mesh face count on store shelves. Fixed: Updated male cloth armor pieces to fix clipping. Workstations output goes to first free slot - ignoring existing stacks. Changed: Plant fibers now drop two instead of one. Fixed: Take button in the Creative screen has no functionality. This can be fixed by disconnecting and reconnecting, When loading a previous saved game Weapons can sometimes load rotated incorrectly. Changed: Removed gore blocks from the game for texture space optimization until they can be done properly. Changed: Audio source falloff adjusted for minibike. Created candle placement animation. In pvp you dont see the other player on the map, + maxplayers=X (any number <= 64 is valid). Fixed: Removed car battery from damaged car frame model. Fixed: Supply crate spawning above airplane. Fixed: Volume was too high for rain & thunder, Fixed: Hide leg armor hides clothing so it doesn’t clip. Fixed: Dirt type materials had greatly differing hit points. Nearly 100 new locations to discover. Fixed: Heavy Armor’s description does not mention about Kevlar Armor. ammo and weapons are read, semi-transparent item icons appear in recipe grid, new recipe text colors bright green quick craft, dark green known, white unknown but have ingredients, grey unknown and don’t have ingredients, new alphabetical recipe sorting and sorting based on text color, Changed cut down memory consumption by clearing refs on chunks, Changed the limit on the number of chunks that are generated at the same time. Compound bow draw is faster, making it better than the wooden bow in every way. Many options accessible from the game options menu. Added slowed movement speed in sand, water and web for player and entities, Added weapon parts to loot lists, reduced chance of finding complete weapons, Added a new water biome sound loop plays on rivers in random gen only, Added Reduced damage from crawling zombies but gave them a chance give the player a sprained leg, Added new blocks creme wall with backsplash block, wood floor with drywall ceiling block, Added bookcase blocks, textures and recipes to craft them and bookcase loot containers to the world, Added updated english.txt random gen description and new items, Added MovementState to hornet controller to stop error msgs, Added smell debuff code support and buff note: smell blips still show up on the main map, Added upgradable inside and outside wood corners useful for building mitered roof corners, Added recipes for wooden inside and outside corners, Changed removed old minimap compass and replaced with new sleek minimalist compass that shows player sleeping bag position, set waypoints and tracked friends. Rebalanced the requirements for main progression milestones like concrete mixing. Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things. Stats do not show for lvl 0 crafting skills. Fixed: Low horizon sky artifacts seen from atop a mountain. (Joel), Changed loot chances in book cases which now drop 0-2 books instead of or 1-3 as well as Shotgun Messiah crates and Working Stiff crates lowered chances for items, Changed making cobblestone now yields 4 from 1 stone and 1 cement, or 1 destroyed stone, Changed players take no health damage from food poisoning but more wellness damage, Changed rotten flesh doesn’t infect you any more, Changed Log prefixing messages with INF (information), WRN (warning), ERR (error), EXC (exception), Changed placement of candles to be flat on the ground when placed, Changed 7th day hordes may be postponed if other hordes are active, Changed Reintegrated random wandering hordes, Changed in debug mode when you teleport the player using the coordinates the player is now set to the ground on spawning, Changed torches to not have burn time any more, Changed Yucca juice no longer provides any food, Changed Yucca fruit no longer provides any water. Skill screen now shows -- for cost of maxed out skills. Fixed: Noise Amount is not listed in firearms’ statistics. Zombies get hit-per-collider, players get hit with explosion damage only once. Changed: UMA clothing now has Overlay0 – 4 for overlays. Take on the challenges of crafting, survival, and exploration by yourself or pair up with up to 3 … In GUI mode max players is always 8, + difficulty=X (X between 1 and 10, limits the wave spawning to day X), + world=X (name of the world to load, currently only Navezgane), + dedicated (must be last option to start the dedi server), + ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Removed background shadow sprites from game scene escape UI. 4 new skyscrapers have been added to the game. Fixed: Recipes/Skill/Quest list have hover sounds, action buttons don’t. Simply select Random Gen as the Game World and the name you give it will be the seed. Added: Blue spruce seed item that allows you to plant and grow blue spruce trees. Note: Client run coop will always be supported but Client run Dedicated servers will only be supported for a few weeks.. Server providers should run, test and migrate over to the new standalone server as soon as possible. Changed: All basic metal resources have a weight of 1. Fixed: Oven missing collision box on back. Fixed: Colored items are missing their color overlay in crafting menus. Welcome to the 7 Days to Die Super Walkthrough! Changed death messages to not show zombie or animals, only for players. Oil shale is refined into gasoline in the beaker, Added: Random cars to roads, and replaced old wasteland voxel cars with new mineable prefab cars, Added: Ingredient based crafting time to all cooked items. Progress bars always at 100% (Linux, non-english systems). staying underwater for too long causes drowning pain damage and drowning death, Added Underwater visual effects, sound effects & leaving water effects with refract & screen particle effects, Added craftable Cloth jacket, pants, shoes, hat and gloves, Added cotton, cotton growing and cloth recipes from cotton, Added new scrap metal frame, ramp recipes and upgrade path for more fort building options, Added scrap metal inside corner wedges for scrap metal upgrade path, Added outside corners for scrap metal forts, Added recipe for scrap metal inside corner frames, Added Apartment building, Parking Garage, Movie Theater and new destroyed buildings to Navezgane Gravestown, Added empty jars added to inventory when using water, coffee, murky water, yucca juice, and goldenrod tea, Added recipe for adobe tan made from sand or sandstone and cement, Added cabinet filler pieces and cabinet top plate blocks for counters replacing some of the cabinet loot in the world, Added green plaster wallpaper full blocks. Shadow flickers at far locations – Adjusted shadow cascade distances, near clip plane, and fixed near/far shadow option values to reduce shadow flickering when you’re far from position (0,0). Changed Duct tape can no longer be scrapped into cloth. From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players. Player does not lose sleeper aggro when hiding, always hunted. We have added many new items you can get by looting, harvesting or purchase from traders. Fixed: Hornets and dogs turn into gore instead of a human looking carcass, Fixed: All hold types so items that use burlap sack for a hand item are held correctly, Fixed: Damage decal on some blocks going through too fast, Fixed: Tazas stone axe so it can harvest, and it now extends the regular stone axe so everything should be unified except for its unique attributes, Fixed: Wood debris providing infinite resources, Fixed: RMB function for repair tools locks in when opening inventory/map while RMB is upgrading, Fixed: Chainsaw harvest triggers multiple destroy events on e.g. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. Changed planted trees now only grow on ground with a fertile level > 0, Changed prefab menu is now only accessible in edit or debug mode, Changed increased heat map settings for animal gore, Changed the particle effects on the forge, campfire and torches for better performance, Changed the forest biome decorations for better performance, Changed UMA-based screen checking for dedicated servers to disabled, Changed removed command “spawnwanderinghorde”, Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes, Changed air drops now drop military weapons and parts, rare books and valued medicines, Changed lowered weight of reinforced metal siding, Changed torches so they can be picked up once placed on a wall and fixed translation, Fixed player texture rebuilding when swapping resolution and/or fullscreen, Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds, Fixed reading doubles from files independent of locale, Fixed error when opening creative menu when there are no group files, Fixed texture rebuild was happening when window was not in focus instead of waiting, Fixed EAC was not used on dedicated servers since 10.1, Fixed server browser does not show favorites + history servers if they are not public, Fixed 3rd person body colliders for better hit detection of projectile weapons, Fixed missing sniper rifle trigger housing mold recipe, Fixed Animator.GotoState errors on hatches, Fixed NullRefException in GameManager.RequestToSpawnPlayer(), Fixed problem that zombie dog was hard to hit, Fixed problems with Navezgane Diersville basements and overlapping light poles at gas stations, Fixed the prefab menu is longer accessible in normal game modes, Fixed forge producing NullRef when first firing up, Fixed zombie cop attacking and animation broken, Fixed Alpha channel for crafting output was being overridden by custom tint, Fixed Alpha channel for crafting preview was being overridden by custom tint, Fixed Alpha channel for campfire output preview was being overridden by custom tint, Fixed Alpha channel for forge output preview was being overridden by custom tint, Fixed icons and translations for all pants and tanktops, Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. Fixed: Assigned cement mixer an 3D audio source. enemysensememory also got completely removed, enemyspawnmode is now true/false and not a number. Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Zombie corpses are not being cleaned up in unloaded chunks. She replaces the spider zombie who use to call the dynamic horde, Added: You can now scrap plant fiber clothing, Added: Military weapon schematics to military loot, Added: Rocket launcher schematic to rare books loot, Added: Gun jam sound to sniper rifle when it’s fully degraded, Added: A relax animation for when the player is idle, Added: Duct tape as an ingredient to more recipes, Changed: Potassium nitrate to coal material so it mines easier, Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined, Changed: Less chance for fog in all biomes, Changed: Create real physics and collision for thrown rock and thrown pipe bomb, Changed: Improved attack anims for all mocap characters, Changed: Barbed fences now slow down players and zombies, Changed: Players run slower up hill and faster downhill. This is just the beginning folks we have big plans for more. &Fixed Stability of roof in Barn_03 prefab If you are on Linux and are still having issues, please let me know in this thread. Too many fibers being harvested and too many experience points gained from hoeing grass. Hitting any trader with a torch and setting them on fire awards player kills. Changed logic to play draw only from bow hold, not the any state. Fixed: Dropped Blocks Damaging Terrain & Other Blocks, PVP Exploit. Fixed: Zombies are walking right through closed doors. Fixed: Throwing rock just falls to ground. Fixed: Player can spawn too far away from backpack after death without a bedroll. Upgradable and Downgradable blocks. Changed: Deleted clay bowls, assets and recipes from the game. Changed: Temporarily disabled water flow code to improve framerate and investigate flow code performance. There are new recipes for building blocks, traps, electric devices and resources. Fixed: Some items go under tool belt when swapping from backpack to tool belt. Reply. Fixed: NRE on scrapping a now empty inventory slot. Reduced the amount of meat harvested from animals. Added: Preset Jack, Male, Caucasian, 6ft 0 in, 48 years old, Miner, who likes Fishing. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. Fixed: Woodshingle apartment building has floating trash container. We added this so we could remove the old corpse loot block. Traders carry more guns and ammo. Disable cubemaps when reflections are turned off, Changed removed background color schemes from groups, Changed moved scrap recipe button to above the output tray, Changed info popup to display all groups an item/block belongs to, Changed localization text from “Group:” to “Group(s):”, Changed radial menu now supports up to 10 possible actions with auto placement, Changed antibiotics only give half the wellness over time as before, Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood, Changed removed plant fiber torch recipe to clean up crafting menu, Changed removed plank recipe from trunk tips, Changed renamed “Furniture/Decor” to just “Decor”, Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons, Changed disabled shadows at very low angles (performance), Changed improved Mouse Wheel Scrolling in menu and in game to be more universal, Changed unified made new Item Hover info and Examine windows, Changed Gas Pumps now contain gas can loot and do not explode when shot, Changed tweaked third person camera, it is now to the right of the shoulder, Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second, Changed reordered terrain blocks, most likely save games will be borked, Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills, Changed snowy biome has asphalt roads again now that we have real snow that covers roads, Changed removed snowy cabin variants from the game and added all cabins to snowy biomes, Changed removed all snow from prefabs and cleaned up old blocks and textures, Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs, Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood, Changed removed ability to attack with a stick, Changed audio control needs to apply before hitting “apply”, Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling, Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600″ or “giveselfxp 10000″ this added to player xp or drops the item at the players feet, Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs, Changed crafting grid mouseover Item name tip should be a smaller box without an underline, Changed snowy bushes and grass on 2 gas stations to normal dead ones, Changed improved the Coal and Potassium nitrate texture textures and there tiling, Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot, Changed increased chance of clothes in dressers, Changed created new high res art for yucca and aloe plants, Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days, Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot, Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books, Changed Screenshots (F9) now save out jpg’s, Changed rebalanced clubs, they are more effective at low quality levels but wear out faster, Changed lowered entity damage on lower quality stone axes, Changed renamed home maintenance book to hammer schematic and changed art, Changed wrench can no longer be crafted (Might add this back in later), Changed changed weight of short shotgun barrel 8 oz, Changed Chat box and text no longer renders in front of other menus, Changed orange drywall texture less saturated, Changed the save game folder for the game, Windows: /AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar), MacOS: /Library/Application Support/7DaysToDie, Fixed wood spikes go invisible and no longer damage, Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user, Fixed Zombie Death State Not being sent to clients when out of chunk load distance, Fixed Zombies turn circles on porch wood poles (like undead strippers), Fixed mixed concrete cannot be scraped into metal, Fixed material types on all cobblestones giving them proper durability and stability, Fixed yucca/aloe plant placement shader (white outlines), Fixed sideways smoke stack on 5 floor apartment, Fixed wrongly rotated trash in modern house, Fixed alpha specular on terrain grass texture, Fixed Kick message window can be closed by ESC, Fixed repair on many misc clothing and armor items, Fixed tweaked loot of fat zombies and many items, Fixed haybales have no sound when destroyed by pickaxe, Fixed bug where people could craft Shotgun Stocks without reading the book, Fixed dupe bug multiple people picking up item, Fixed single player games only saving data on quit now they save on regular intervals, Fixed final stage gore blocks are unable to be broken, Fixed buffs losing their effects on logout but staying ‘active’, Fixed rebar frames are now gated by set in concrete book, Fixed inside wood corner frames don’t drop scrap iron, Fixed video resolution selection texts overlapping, Fixed airdrops and crates not rendering at far distances, Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button, Fixed cutout objects (eg. 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